BOOOM! Participant: The Code
Updated: Nov 5, 2019
This article is from https://www.gcores.com/articles/115072
Our planer is a senior marketing staff who is good at promoting but knows few about game interactivity, rules or level design.
We had thought about the concept even before the theme was released, such as "limitations of info reading", "defense of a crashing belief", "conflict of sides and drawing the consensus", "creativity of a swarm society", "things that big data can't do".